

In-game, it is shown to be red and white. In Kid Icarus, she wears a blue and yellow dress with a blue and gold tiara, a red necklace, and gold shoes. She is typically depicted wielding her weapons of choice which is the gold staff with a blue handle and a mirror shield. Interestingly, many of Palutena's design choices has parallels to Pit's, such as the gold laurel crown, red fibula, the vine-like patterns on the hems of her dress, brown-colored, sandal-like footwear, and the various gold accessories. Her main outfit is a relatively Greek-styled white dress with a chiton-like cloth over it held by her golden necklace that acts like a fibula/brooch, heart-like patterns and a red trim at the top, golden vambraces, sandal-like heels with a tall one on her left leg and a long white sock, numerous gold ornaments to accommodate it, along with a split to her thigh on the right side held by a red fibula.

She has an overall very elegant and regal appearance fitting her title as the goddess of light. Palutena has the appearance of a 22-year old woman with green eyes, very long green hair reaching down to her lower legs, and is around 176 cm (5'9") tall, counting her heels. Despite being a divine goddess, Palutena also seems to be somewhat of a damsel-in-distress, as she was imprisoned and held captive by Medusa and needed to be rescued, but recently she has been given a much more active role as a major supporting character as Pit's greatest ally. She is kindhearted and benevolent, as opposed to the cruel and malevolent Medusa. Palutena (パルテナ Parutena) is the beautiful goddess of light, the rightful ruler of Skyworld, the patron deity of Pit and the Centurions, and the guardian of humans. Palutena in Chapter 17 of Kid Icarus: Uprising.
#Super smash bros ultimate vocabulary how to
That’s all for our guide on how to tech in Smash Ultimate! We’ve got more helpful tips to get you better at the game though, including a crash course on fast falling and b-reversing.My X-ray specs allow me to see your ignorance! Check out an example of a successful and unsuccessful wall-tech below. This can be seen with a bright red flair when you hit the surface. If you’ve taken enough damage, however, you won’t be able to tech some impacts. These can usually be teched, so always be wary of the possibility.

Keep an eye out for stage spikes, when your enemy attempts to hit you upwards against the stage and you get launched off the bottom of the stage downwards into the blast zone.

This is incredibly important when you’re in an edgeguard situation. The premise is simple once again - just hit Shield within the 11 frame window before your character smacks against the wall or ceiling. These techs let you stop yourself from being launched a long old way off of a surface. You can input a direction at the same time as the Shield button to roll while you tech. This avoids vulnerability suffered after a character is grounded, and stops your opponent pulling off further combos or jab-locks. You can tech on the ground after being hit by a move to make your character get up far more quickly. They’re all pretty much the same in execution though, so just remember - press the Shield button before impact. There are numerous ways to tech in Smash Ultimate. How to train your Amiibo - Smash Ultimate Amiibo Training and Spirit Combinations Smash Directional Influence (SDI) Guide - Smash Directional Influence (SDI) Guide B-reversing and wavebouncing guide - B-reversing and wavebouncing in Smash Ultimate Best Smash Ultimate Control Setup - Smash Ultimate Control Setup Smash Ultimate Tier List - Smash Ultimate Tier List Smash Ultimate Guide Hub - Smash Ultimate Guide Hub You’ll be able to buffer the tech (input the Shield button ahead of time) during hitlag too, provided you’re within the 11 frame window, and it’s possible to tech whilst already touching walls and ceilings. The window for inputting the Shield button is 11 frames before impact. This can stop you getting punished further through your vulnerability frames after being knocked onto the ground, and allow you to avoid getting launched a great distance. When you’re in a tumble animation, such as after you’re hit with an attack, press the Shield button (the left or right triggers by default) just before you hit a surface. There are different types of tech, and it’s one of the first things you should learn when you’re looking to improve as a beginner. Officially, it’s called a ‘Fall Break’, and lets you take action far more quickly than you otherwise would have been able to after being hit. Teching allows a player to avoid bouncing off of surfaces after being hit. Teching is a vital skill for improving your gameplay and results. Our guide to how to tech in Super Smash Bros.
